Focus Areas
Focus Areas
Each COGS major will choose a focus and will be required to complete four courses within that focus area. The current focus areas and approved courses are listed below. If you have questions about the focus areas, or would like to discuss designing a new focus area, please contact the undergraduate advisor, Samantha Wray (Samantha.C.Wray@dartmouth.edu).
One class in bold is strongly recommended.
- COGS 26 Philosophy and Computers
- COSC 21 Foundations of Digital Design
- COSC 23.01 Augmented and Virtual Reality Design
- COSC 25.01 Intro to UI/UX Design I
- COSC 29.05 Digital Fabrication
- COSC 29.06 Digital Tangible User Interfaces
- COSC 52 Full-Stack Web Development
- COSC 67 Human Computer Interaction
- ENGS 9 Everyday Technology
- ENGS 12 Design thinking
- ENGS 15.09 Design Ethics
- ENGS 15.07 Research Methods for Human Centered Design
- ENGS 15.10 Narrative Design for Innovators
- ENGS 15.11 Design & Education
- ENGS 18 Systems Dynamics in Policy Design and Analysis
- ENGS 44 Sustainable Design
- FILM 51 Game Design Studio
- PSYC 21 Perception
- PSYC 53.10 Social and Affective Motivations in Decision-Making
- PSYC 54.05 Neuromarketing and Consumer Neuroscience
- TUCK 2 Principles of Marketing
One class in bold is strongly recommended.
- COGS 21 Intro to Computational Neuroscience
- COGS 50.01 Animal Minds
- COGS 50.04 Theories of Consciousness
- COGS 50.08 Modeling Mind and Behavior
- ENGL 55.08 Neuroscience and the Novel
- ENGL 64.06 Animal, Vegetable, Medium: Writing Nonhuman Sentience and Communication
- LING 11.12 Language and Cognition
- PHIL 28 Phenomenology and Existentialism
- PHIL 80.23 Philosophy and the Quantum World
- PHIL 80.25 Imagination
- PHYS 82.01 Question Reality
- PSYC 81.08 Animal Cognition
- PHIL 34 Language and Thought
- PHIL 35 Mind and Psychology
- PHIL 50.37 Self-Consciousness
- PSYC 21 Perception
- PSYC 38 Cognitive Neuroscience
- PSYC 51.01 The Neuroscience of the mind-body problem
- PSYC 51.12 Visual Intelligence
- PYSC 53.16 Are We Free? Evolution, Neuroscience and the Problem of Human Agency
- PSYC 60 Principles of Human Brain Mapping with fMRI
- PSYC 81.04 Neural Basis of Human Imagination
- PSYC 81.10 Neural Bases of Attention and Consciousness
- REL 41.04 Buddhist Meditation Theory
One class in bold is strongly recommended.
- COGS 21 Introduction to Computational Neuroscience
- COGS 50.08 Modeling Mind and Behavior
- ECON 21 Microeconomics
- ECON 35 Games and Economic Behavior
- ENGS 12 Design thinking
- PHIL 37 Ethical theory
- PHIL 38.02 Ethics, Politics, and the Law
- PHIL 50.33 Possibility and Necessity
- PHIL 80.12 Free Will, Responsibility, and the Brain
- PSYC 37 Behavioral Neuroscience
- PSYC 50.02 Decision Making: Linking Behavior to Brain
- PSYC 50.09 Motivation, Drugs, and Addiction
- PSYC 51.16 Computational Models of Behavior
- PSYC 53.10 Social and Affective Motivations in Decision Making
- PYSC 53.16 Are We Free? Evolution, Neuroscience and the Problem of Human Agency
- PSYC 54.05 Neuromarketing and Consumer Neuroscience
- PSYC 80.02 Neuroeconomics
- QSS 18 Introduction to Game Theory
- QSS 30.04 Evolutionary Game Theory and Applications
- TUCK 2 Principles of Marketing
One class in bold is strongly recommended.
- COGS 21 Introduction to Computational Neuroscience
- COGS 26 Philosophy and Computers
- COGS 32 STEM Learning and Education
- COGS 44 Artificial Intelligence
- COGS 45 Computational Cognitive Science
- COGS 50.08 Modeling Mind and Behavior
- COGS 50.10 Information Theory in Cognition
- COGS 50.04 Theories of Consciousness
- COSC 23.01 Augmented and Virtual Reality Design
- COSC 39 Theory of Computation
- COSC 67 Introduction to Human-Computer Interaction
- COSC 74 Machine Learning and Statistical Data Analysis
- COSC 78 Deep Learning
- COSC 89.24 Logic and Artificial Intelligence
- COSC 89.11 Cognitive Computing with Watson
- EDUC 19 Educational Testing
- LING 48 Accelerated Computational Linguistics
- PHIL 34 Language and Thought
- PHIL 6 Logic and Language
- PHIL 35 Mind and Psychology
- PSYC 21 Perception
- PSYC 22 Learning
- PSYC 43 Emotion
- PSYC 50.02 Decision Making: Linking Behavior to Brain
- PSYC 50.08 Neurobiology of Learning and Memory
- PSYC 51.12 Visual Intelligence
- PSYC 53.10 Social and Affective Motivations in Decision-Making
- PSYC 174 Computational Neuroscience: Brain Engineering
One course in bold is strongly recommended.
- COGS 21 Introduction to Computational Neuroscience
- COGS 26 Philosophy and Computers
- COGS 44 Artificial Intelligence
- COGS 45 Computational Cognitive Science
- COGS 50.08 Modeling Mind and Behavior
- COGS 50.09 Computational Models of Social Cognition
- COGS 50.10 Information Theory in Cognition
- COSC 23.01 Augmented and Virtual Reality Design
- COSC 25.01 Intro to UI/UX Design I
- COSC 29.06 Digital Tangible User Interfaces
- COSC 67 Human Computer Interaction
- COSC 74 Machine Learning and Statistical Data Analysis
- COSC 78 Deep Learning
- COSC 89.24 Logic and Artificial Intelligence
- COSC 89.33 The Dark Side of AI/ML
- ENGS 15.08 AI Demystified: A Roadmap To Understand Evolving Technologies
- ENGS 15.09 Design Ethics
- ENGS 15.07 Research Methods for Human Centered Design
- ENGL 54.41 Critical AI
- PHIL 9.08 Ethics In Information Technology
- PSYC 50.02 Decision Making: Linking Behavior to Brain
- PSYC 51.17 Models of Language and Conversation
- PSYC 53.10 Social and Affective Motivations in Decision-Making
- QSS 45 Artificial Intelligence and Machine Learning for Social Science
One course in bold is strongly recommended.
- ANTH 4 Peoples and Cultures of Native North America
- ANTH 09 Language & Culture
- COGS 11.03 Mind, Language, and Morality
- COGS 21 Introduction to Computational Neuroscience
- COGS 33 The Reading Brain: Education and Development
- COGS 44 Artificial Intelligence
- COGS 45 Computational Cognitive Science
- COGS 50.03 Introduction to Cognitive Linguistics
- COGS 50.05 Psycholinguistics
- COGS 50.07 Aphasiology and the Neurobiology of Language
- COGS 50.10 Information Theory in Cognition
- COGS 50.11 Learnability and Semantic Universals
- EEER.xx Horror, Laughter, Fear, Rage: Emotions in Literature and Culture
- LING 11.12 Language and Cognition
- LING 15 Language Acquisition
- LING 17 Sociolinguistics
- LING 23 Semantics and Pragmatics
- LING 28 Computational Linguistics
- LING 48 Accelerated Computational Linguistics
- PHIL 34 Language and Thought
- PSYC 25 Developmental Psychology
- PSYC 51.17 Models of Language and Conversation
- PSYC 53.14 Social Neurocognition
One course in bold is strongly recommended.
- ANTH 41 Human Evolution
- ANTH 44 Language, Gender, & Sexuality
- ANTH 57 Origins of Inequality
- BIOL 23 Social Evolution: Cooperation and Construction Among Animal Architects
- COGS 11.03 Mind, Language and Morality
- COGS 50.09 Computational Models of Social Cognition
- EDUC 47 Social and Emotional Development
- PSYC 23 Social Psychology
- PSYC 53.12 The Behavior of groups
- PSYC 63 Experimental Study of Human Interaction
- PSYC 53.10 Social and Affective Motivations in Decision-making
- PSYC 53.14 Social Neurocognition
- PSYC 54.08 Leadership
- PSYC 83.09 Neurobiology of Social Intelligence
- QSS 18 Introduction to Game Theory
- QSS 30.04 Evolutionary Game Theory and Applications
- QSS 41 Analysis of Social Networks
- SOCY 27 Organizations in society
- SOCY 38 Status and power in Social Interaction
- SOCY 65 Social Psychology of Inequality
- SOCY 33 Self and Society